### Gradient direction table for Human Connectome Project (HCP) dMRI (WU-Minn ### consortium). Each table acquired once with right-to-left and left-to-right ### phase encoding polarities, using the CMRR multiband diffusion sequence, ### with bmax = 3000 s/mm^2. Shells at 1000, 2000, and 3000 s/mm^2 are ### obtained through appropriate weighting of the vector norm. ### ### The diffusion directions were obtained using a toolbox available from ### INRIA that returns uniformly distributed directions in multiple q-space ### shells. The directions are optimized so that every subset of the first M ### directions is also isotropic. References and the INRIA toolbox can be ### found at: ### http://www-sop.inria.fr/members/Emmanuel.Caruyer/q-space-sampling.php ### ### NOTE: These gradient directions were tested for use on the HCP customized ### Skyra scanner with 100 mT/m gradients and may not be optimal for use with ### other scanner systems. ### ### Further questions can be directed to the HCP Data Users mailing list ### (hcp-user@humanconnectome.org) by signing up at ### http://www.humanconnectome.org/contact # segment 1/3 with interleaved shells. Interleaved bval ratio 1:2:3 [directions=95] CoordinateSystem = xyz Normalisation = none Vector[0] = ( 0.000, 0.000, 0.000 ) Vector[1] = ( -0.533, 0.147, -0.167 ) Vector[2] = ( -0.303, -0.642, 0.404 ) Vector[3] = ( 0.106, -0.563, -0.819 ) Vector[4] = ( 0.110, 0.550, 0.137 ) Vector[5] = ( 0.430, -0.713, 0.554 ) Vector[6] = ( 0.590, -0.467, -0.317 ) Vector[7] = ( -0.193, -0.092, 0.536 ) Vector[8] = ( 0.483, 0.180, 0.633 ) Vector[9] = ( 0.898, 0.410, -0.161 ) Vector[10] = ( -0.106, 0.462, -0.330 ) Vector[11] = ( -0.212, 0.048, 0.787 ) Vector[12] = ( -0.852, 0.483, 0.203 ) Vector[13] = ( -0.234, -0.234, -0.473 ) Vector[14] = ( 0.795, 0.184, 0.027 ) Vector[15] = ( 0.281, 0.960, -0.011 ) Vector[16] = ( 0.000, 0.000, 0.000 ) Vector[17] = ( -0.519, -0.143, 0.208 ) Vector[18] = ( -0.356, 0.686, -0.264 ) Vector[19] = ( 0.102, 0.251, -0.963 ) Vector[20] = ( -0.753, -0.183, -0.632 ) Vector[21] = ( -0.318, 0.393, 0.280 ) Vector[22] = ( -0.146, -0.714, -0.369 ) Vector[23] = ( 0.453, 0.339, 0.117 ) Vector[24] = ( 0.252, -0.343, 0.697 ) Vector[25] = ( -0.697, -0.007, 0.717 ) Vector[26] = ( -0.255, 0.154, -0.494 ) Vector[27] = ( 0.647, 0.145, -0.476 ) Vector[28] = ( 0.318, -0.929, -0.189 ) Vector[29] = ( -0.276, -0.435, 0.260 ) Vector[30] = ( 0.711, -0.308, 0.256 ) Vector[31] = ( 0.508, 0.690, 0.516 ) Vector[32] = ( 0.000, 0.000, 0.000 ) Vector[33] = ( 0.293, 0.713, -0.638 ) Vector[34] = ( -0.347, 0.460, -0.036 ) Vector[35] = ( -0.500, -0.640, -0.085 ) Vector[36] = ( -0.130, 0.242, 0.507 ) Vector[37] = ( -0.198, 0.516, 0.601 ) Vector[38] = ( 0.847, -0.308, 0.433 ) Vector[39] = ( -0.521, 0.150, 0.199 ) Vector[40] = ( 0.282, 0.105, 0.954 ) Vector[41] = ( -0.033, 0.815, -0.041 ) Vector[42] = ( 0.579, -0.515, -0.632 ) Vector[43] = ( 0.478, 0.107, 0.305 ) Vector[44] = ( 0.198, 0.364, -0.704 ) Vector[45] = ( 0.003, -0.567, 0.107 ) Vector[46] = ( 0.645, 0.346, 0.362 ) Vector[47] = ( -1.000, -0.001, -0.011 ) Vector[48] = ( 0.000, 0.000, 0.000 ) Vector[49] = ( 0.022, 0.275, -0.507 ) Vector[50] = ( 0.778, -0.181, -0.172 ) Vector[51] = ( -0.082, 0.935, -0.345 ) Vector[52] = ( 0.638, 0.726, -0.258 ) Vector[53] = ( -0.029, -0.442, -0.371 ) Vector[54] = ( 0.131, 0.265, 0.761 ) Vector[55] = ( 0.387, -0.062, -0.424 ) Vector[56] = ( 0.449, -0.357, 0.819 ) Vector[57] = ( 0.368, -0.711, -0.163 ) Vector[58] = ( 0.376, -0.323, 0.296 ) Vector[59] = ( 0.553, -0.214, 0.561 ) Vector[60] = ( -0.044, -0.867, -0.496 ) Vector[61] = ( 0.333, 0.471, -0.028 ) Vector[62] = ( -0.585, -0.379, 0.717 ) Vector[63] = ( 0.611, 0.465, -0.277 ) Vector[64] = ( 0.000, 0.000, 0.000 ) Vector[65] = ( 0.073, 0.047, 0.571 ) Vector[66] = ( 0.496, -0.216, -0.611 ) Vector[67] = ( 0.682, -0.719, 0.132 ) Vector[68] = ( 0.572, 0.071, 0.035 ) Vector[69] = ( -0.060, 0.647, -0.495 ) Vector[70] = ( -0.832, -0.474, -0.288 ) Vector[71] = ( -0.154, 0.533, 0.160 ) Vector[72] = ( -0.331, -0.514, -0.541 ) Vector[73] = ( 0.917, -0.076, -0.392 ) Vector[74] = ( 0.355, 0.254, -0.378 ) Vector[75] = ( 0.623, -0.525, 0.052 ) Vector[76] = ( 0.276, -0.186, -0.943 ) Vector[77] = ( 0.324, 0.364, 0.309 ) Vector[78] = ( -0.101, 0.091, -0.805 ) Vector[79] = ( 0.277, 0.762, -0.095 ) Vector[80] = ( 0.000, 0.000, 0.000 ) Vector[81] = ( 0.493, -0.300, -0.023 ) Vector[82] = ( -0.330, -0.483, -0.811 ) Vector[83] = ( -0.551, 0.755, 0.355 ) Vector[84] = ( -0.381, 0.021, -0.433 ) Vector[85] = ( 0.757, 0.015, 0.305 ) Vector[86] = ( -0.079, 0.614, -0.785 ) Vector[87] = ( 0.098, 0.438, -0.363 ) Vector[88] = ( 0.442, 0.191, -0.660 ) Vector[89] = ( -0.553, -0.816, -0.167 ) Vector[90] = ( -0.308, 0.249, 0.420 ) Vector[91] = ( 0.154, -0.713, -0.367 ) Vector[92] = ( 0.696, -0.137, 0.705 ) Vector[93] = ( 0.357, -0.920, 0.161 ) Vector[94] = ( 0.476, 0.308, -0.109 ) # segment 2/3 with interleaved shells. Interleaved bval ratio 1:2:3 [directions=96] CoordinateSystem = xyz Normalisation = none Vector[0] = ( 0.000, 0.000, 0.000 ) Vector[1] = ( -0.813, -0.341, 0.472 ) Vector[2] = ( 0.208, -0.514, 0.159 ) Vector[3] = ( -0.772, -0.123, 0.235 ) Vector[4] = ( 0.427, -0.503, 0.481 ) Vector[5] = ( -0.055, -0.276, -0.504 ) Vector[6] = ( -0.678, -0.452, -0.055 ) Vector[7] = ( -0.286, -0.890, 0.354 ) Vector[8] = ( -0.197, 0.319, -0.439 ) Vector[9] = ( 0.135, -0.311, -0.743 ) Vector[10] = ( -0.935, 0.333, -0.119 ) Vector[11] = ( -0.263, -0.482, -0.178 ) Vector[12] = ( -0.030, -0.762, 0.292 ) Vector[13] = ( -0.013, -0.247, -0.969 ) Vector[14] = ( 0.568, -0.099, -0.034 ) Vector[15] = ( -0.370, 0.033, -0.727 ) Vector[16] = ( 0.934, 0.143, 0.327 ) Vector[17] = ( 0.000, 0.000, 0.000 ) Vector[18] = ( -0.110, 0.048, 0.565 ) Vector[19] = ( -0.265, 0.759, 0.595 ) Vector[20] = ( 0.667, -0.211, -0.421 ) Vector[21] = ( -0.166, -0.540, 0.121 ) Vector[22] = ( -0.408, -0.631, -0.319 ) Vector[23] = ( -0.416, -0.141, 0.898 ) Vector[24] = ( -0.430, -0.088, 0.375 ) Vector[25] = ( 0.431, 0.450, -0.528 ) Vector[26] = ( 0.026, 0.985, 0.169 ) Vector[27] = ( 0.455, -0.147, 0.324 ) Vector[28] = ( 0.396, -0.561, -0.442 ) Vector[29] = ( -0.776, 0.316, 0.546 ) Vector[30] = ( 0.141, -0.460, -0.319 ) Vector[31] = ( 0.798, -0.151, 0.087 ) Vector[32] = ( -0.205, 0.251, -0.946 ) Vector[33] = ( 0.000, 0.000, 0.000 ) Vector[34] = ( -0.398, 0.397, 0.131 ) Vector[35] = ( -0.688, 0.577, -0.439 ) Vector[36] = ( 0.029, -0.454, 0.678 ) Vector[37] = ( 0.195, 0.281, -0.465 ) Vector[38] = ( 0.522, 0.187, 0.162 ) Vector[39] = ( -0.089, -0.534, -0.611 ) Vector[40] = ( 0.613, 0.441, 0.656 ) Vector[41] = ( 0.290, -0.762, 0.048 ) Vector[42] = ( -0.767, -0.641, -0.009 ) Vector[43] = ( -0.125, 0.564, 0.008 ) Vector[44] = ( -0.639, -0.043, -0.506 ) Vector[45] = ( 0.205, 0.718, 0.665 ) Vector[46] = ( 0.245, 0.061, 0.519 ) Vector[47] = ( 0.165, 0.789, 0.130 ) Vector[48] = ( -0.245, -0.512, 0.823 ) Vector[49] = ( 0.000, 0.000, 0.000 ) Vector[50] = ( 0.059, -0.139, 0.557 ) Vector[51] = ( -0.569, 0.513, -0.282 ) Vector[52] = ( 0.507, -0.288, -0.813 ) Vector[53] = ( -0.433, 0.234, 0.302 ) Vector[54] = ( -0.430, 0.027, 0.694 ) Vector[55] = ( -0.969, -0.142, 0.203 ) Vector[56] = ( -0.183, -0.423, -0.348 ) Vector[57] = ( 0.475, 0.636, -0.192 ) Vector[58] = ( -0.534, -0.082, -0.841 ) Vector[59] = ( 0.444, -0.338, 0.149 ) Vector[60] = ( -0.115, -0.159, 0.793 ) Vector[61] = ( 0.120, -0.810, 0.575 ) Vector[62] = ( 0.707, -0.394, -0.109 ) Vector[63] = ( -0.404, -0.336, 0.239 ) Vector[64] = ( -0.671, 0.731, 0.120 ) Vector[65] = ( 0.000, 0.000, 0.000 ) Vector[66] = ( 0.389, 0.214, 0.370 ) Vector[67] = ( 0.583, 0.630, -0.514 ) Vector[68] = ( 0.503, 0.398, 0.505 ) Vector[69] = ( -0.312, -0.895, -0.320 ) Vector[70] = ( -0.552, -0.010, 0.170 ) Vector[71] = ( -0.726, -0.325, 0.185 ) Vector[72] = ( 0.028, 0.517, -0.255 ) Vector[73] = ( 0.243, -0.568, 0.533 ) Vector[74] = ( 0.615, -0.447, 0.650 ) Vector[75] = ( -0.094, 0.992, -0.082 ) Vector[76] = ( -0.255, 0.091, 0.510 ) Vector[77] = ( 0.360, -0.378, -0.628 ) Vector[78] = ( 0.270, -0.428, 0.278 ) Vector[79] = ( 0.099, -0.791, -0.177 ) Vector[80] = ( 0.958, -0.247, -0.146 ) Vector[81] = ( 0.000, 0.000, 0.000 ) Vector[82] = ( 0.002, -0.531, -0.226 ) Vector[83] = ( -0.031, -0.011, 0.999 ) Vector[84] = ( 0.176, 0.565, -0.563 ) Vector[85] = ( 0.549, 0.003, 0.180 ) Vector[86] = ( 0.292, 0.183, 0.740 ) Vector[87] = ( -0.754, -0.216, -0.229 ) Vector[88] = ( 0.529, 0.232, -0.006 ) Vector[89] = ( -0.347, 0.537, 0.769 ) Vector[90] = ( 0.942, 0.316, 0.113 ) Vector[91] = ( -0.107, 0.362, 0.437 ) Vector[92] = ( -0.530, 0.606, 0.138 ) Vector[93] = ( -0.882, 0.067, -0.467 ) Vector[94] = ( -0.479, -0.866, 0.141 ) Vector[95] = ( 0.205, 0.539, 0.021 ) # segment 3/3 with interleaved shells. Interleaved bval ratio 1:2:3 [directions=97] CoordinateSystem = xyz Normalisation = none Vector[0] = ( 0.000, 0.000, 0.000 ) Vector[1] = ( -0.711, 0.022, 0.401 ) Vector[2] = ( -0.039, 0.378, -0.435 ) Vector[3] = ( 0.510, -0.800, 0.317 ) Vector[4] = ( 0.607, -0.329, 0.435 ) Vector[5] = ( -0.318, -0.102, 0.471 ) Vector[6] = ( 0.003, -0.109, -0.809 ) Vector[7] = ( -0.826, -0.112, 0.553 ) Vector[8] = ( -0.290, 0.489, 0.102 ) Vector[9] = ( -0.578, -0.522, -0.246 ) Vector[10] = ( -0.205, 0.898, 0.390 ) Vector[11] = ( 0.345, -0.214, 0.410 ) Vector[12] = ( -0.163, 0.752, -0.273 ) Vector[13] = ( 0.274, -0.524, 0.806 ) Vector[14] = ( -0.123, -0.162, -0.540 ) Vector[15] = ( 0.681, 0.617, 0.395 ) Vector[16] = ( -0.581, -0.344, 0.460 ) Vector[17] = ( 0.000, 0.000, 0.000 ) Vector[18] = ( -0.131, -0.437, -0.890 ) Vector[19] = ( 0.484, -0.059, -0.309 ) Vector[20] = ( -0.029, 0.644, 0.502 ) Vector[21] = ( -0.371, -0.427, -0.113 ) Vector[22] = ( -0.402, 0.225, -0.674 ) Vector[23] = ( -0.739, 0.532, 0.413 ) Vector[24] = ( -0.238, -0.373, 0.371 ) Vector[25] = ( 0.815, -0.009, -0.055 ) Vector[26] = ( -0.127, -0.833, 0.539 ) Vector[27] = ( -0.528, 0.225, -0.066 ) Vector[28] = ( -0.336, -0.735, -0.116 ) Vector[29] = ( -0.400, -0.349, 0.848 ) Vector[30] = ( 0.833, -0.524, 0.178 ) Vector[31] = ( -0.173, 0.066, -0.547 ) Vector[32] = ( -0.535, 0.381, 0.485 ) Vector[33] = ( 0.000, 0.000, 0.000 ) Vector[34] = ( 0.016, 0.576, 0.036 ) Vector[35] = ( -0.489, -0.294, -0.821 ) Vector[36] = ( -0.053, 0.283, -0.764 ) Vector[37] = ( 0.433, 0.284, 0.256 ) Vector[38] = ( 0.211, 0.744, -0.264 ) Vector[39] = ( 0.779, 0.529, -0.337 ) Vector[40] = ( -0.501, 0.072, 0.862 ) Vector[41] = ( -0.468, 0.287, 0.178 ) Vector[42] = ( 0.231, 0.411, 0.667 ) Vector[43] = ( -0.490, 0.871, 0.046 ) Vector[44] = ( -0.087, -0.156, 0.549 ) Vector[45] = ( 0.475, -0.656, 0.102 ) Vector[46] = ( -0.238, 0.359, 0.385 ) Vector[47] = ( -0.705, 0.136, -0.389 ) Vector[48] = ( -0.424, 0.132, -0.896 ) Vector[49] = ( 0.000, 0.000, 0.000 ) Vector[50] = ( -0.968, 0.099, -0.229 ) Vector[51] = ( -0.385, -0.412, 0.124 ) Vector[52] = ( -0.582, 0.027, 0.572 ) Vector[53] = ( 0.477, -0.019, 0.325 ) Vector[54] = ( -0.291, -0.197, 0.737 ) Vector[55] = ( -0.134, -0.975, 0.180 ) Vector[56] = ( -0.340, 0.437, -0.164 ) Vector[57] = ( -0.611, -0.534, 0.091 ) Vector[58] = ( -0.029, 0.724, 0.689 ) Vector[59] = ( 0.151, 0.342, 0.439 ) Vector[60] = ( -0.323, 0.672, 0.332 ) Vector[61] = ( 0.812, 0.342, 0.473 ) Vector[62] = ( 0.451, 0.207, -0.295 ) Vector[63] = ( -0.004, 0.433, -0.901 ) Vector[64] = ( 0.617, 0.217, 0.489 ) Vector[65] = ( 0.000, 0.000, 0.000 ) Vector[66] = ( 0.044, -0.157, -0.554 ) Vector[67] = ( -0.738, 0.344, -0.061 ) Vector[68] = ( 0.324, 0.804, 0.499 ) Vector[69] = ( -0.092, 0.531, -0.207 ) Vector[70] = ( -0.292, 0.217, 0.731 ) Vector[71] = ( -0.301, 0.854, -0.425 ) Vector[72] = ( 0.560, 0.119, -0.078 ) Vector[73] = ( 0.461, 0.559, -0.376 ) Vector[74] = ( -0.709, 0.200, 0.676 ) Vector[75] = ( 0.360, 0.107, 0.439 ) Vector[76] = ( 0.252, 0.630, 0.454 ) Vector[77] = ( 0.456, 0.784, -0.421 ) Vector[78] = ( -0.122, 0.251, -0.505 ) Vector[79] = ( 0.453, -0.713, -0.535 ) Vector[80] = ( -0.384, 0.402, -0.598 ) Vector[81] = ( 0.000, 0.000, 0.000 ) Vector[82] = ( 0.141, 0.498, 0.257 ) Vector[83] = ( 0.112, 0.806, -0.066 ) Vector[84] = ( 0.889, -0.305, -0.342 ) Vector[85] = ( 0.168, 0.493, -0.249 ) Vector[86] = ( -0.251, 0.472, 0.219 ) Vector[87] = ( 0.713, 0.676, 0.185 ) Vector[88] = ( -0.235, -0.045, 0.971 ) Vector[89] = ( 0.704, -0.309, -0.275 ) Vector[90] = ( 0.212, 0.029, 0.788 ) Vector[91] = ( -0.466, 0.244, -0.237 ) Vector[92] = ( 0.740, -0.299, 0.602 ) Vector[93] = ( 0.252, -0.665, 0.402 ) Vector[94] = ( 0.386, -0.167, -0.395 ) Vector[95] = ( 0.804, 0.040, 0.138 ) Vector[96] = ( 0.462, 0.553, -0.693 )